
This weekend as I was going to innocently partake in a few games of MLG on Halo 3, being polite, courteous, and wishing the other team good luck… Wait, that doesn’t sound like me… Well any who, I saw a friend playing Battlefield 1943. Mind you I’ve never played any of the Battlefield games, except Battlefield Heroes, which to be honest left a lot to be desire. But! That is not the focus here, Battlefield 1943 is.
Battlefield 1943 makes amazing use of the Frostbite engine as it takes players back once again (yes a bit repetitive) to World War II to take part in some of the most prolific battles that started this franchise. The game gives you non-stop 24 player multiplayer competitive play over three legendary locations; Gaudalcanal, Iwo Jima, and Wake Island. DICE once again provides us with its award-winning first person and vehicle warfare online experience which it is so dearly respected and recognized for.
By land, air, or sea; you can battle on it. In the trenches, or an aerial dog fight, pick the best place to land the boat and capture a territory to win your team victory. In this WWII fighter it is the American USCM versus the Japanese Imperial Army. You have three classes to choose from, Scout, Infantry, or Rifleman; each offering its’ perks. The brightside is you can choose to switch class on respawn, or by killing an opposing player of a different class you can take their pack and switch mid-game.
I’m going to highlight the classes and you can see whichever you prefer.
Their are only two gametypes, one is a capture the flag/territory type game that you play on three different maps, Iwo Jima, Wake Island, and Gaudalcanal. The other gametype is Air Superiority which is through and through all aerial dogfights on Coral Sea which was recently unlocked by XBox 360 players for reaching 43 million kills, and just yesterday unlocked by the PS3 players. I wish their was a Team Deathmatch style gametype but for 15 dollars you really can’t beat what you’re getting. The game is amazingly versatile, and this is what we’ve come to expect from DICE.
This game is available on the XBox Live Arcade or the Playstation.Store for 15 dollars USD. And I HIGHLY recommend that if you have 15 dollars you’re burning to spend, to spend it on this game. Aside from a few hiccups in gameplay, such as a tank parking right on a hill above one of the basis and raining down fire (which you can easily work around if you just choose a different spawn point and defeat it a different way), the mechanics at the core are solid. When your team captures a flag, if you die it allows you to spawn in that spot until you lose possession of that territory. If your team is in possession of all 5 flags, the opposition has no choice but to spawn at their home base, and vice versa.
As far as flying goes in this game, it is something to be mastered. I highly suggest going through the tutorial and practicing ruthlessly on how to fly the plane. Don’t just jump in it in the middle of a game and take a plane, if you’re familiar with other flying games you may fair well, but me personally I did this and bombed right into the ocean. They’re an amazingly useful tool, so make sure it’s put to good use.
Concerning everything else; shot registration, explosion radius of weapons, speed, ect. All properly engineered into the system. As for the map design and aesthetics, they are beautiful; a lot went into this game and as said for 15 dollars, you can’t beat it.
Unfortunately, at this point DICE is unsure if they will release anymore maps or DLC for this game, so at this point I have to downgrade it for that. I’m in high hopes they do, maybe the Team Deathmatch gametype as I mentioned and another map or two will make this game truly versatile. Though kudos to them for tracking your soldier. If you login into the Battlefield 1943 website using your EA account you monitor your soldiers kills and deaths, wins to losses, accuracy, stamps and achievements.